medieval dynasty how much firewood per villager

There is a lot of freedom that comes with the game, from customization to running the lives of the townspeople recruited. Next tier 3 / 2.8 / 2.6 / 2.4 coins(depending on skill) All rights reserved. Press question mark to learn the rest of the keyboard shortcuts. And, as humans, players are sure to know what villagers . With a population of 30, my winter consumption is 8.2 firewood per hour. By the way did you try. Firewood is a resource used by villagers for heating. Press J to jump to the feed. 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins. 50 Building tech points and our The better the mood villagers have, the better their productivity will be. Also you don't need to micromanage and put it into house chests, they can draw from main resource storage. Each field yields 7-8 units of flax. Invest in pigs. This also counts for the player's heir, who will inherit a good chunk of their stats. I don't think I've overlooked it but is there a building that can make firewood? It is the village's main storage for resources. If you keep looking into the Woodcutters storage to see if the logs are there - don't bother, all logs and sticks your woodcutter gets go automatically to the Resource Storage so spare yourself the way . Espaol - Latinoamrica (Spanish - Latin America). Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. Cookie Notice Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Fertilizer is the limiting factor is farming because of the cost. till then those work. I don't have anyone working sewing as at this point I have more money than I can spend and I can make thread pretty quickly. An icon used to represent a menu that can be toggled by interacting with this icon. Actual maths was exactly the answer I was looking for. When I had too much iron and stone before the last update, I just pretty much turned the miners off, or switched them to making firewood. If that hits 0%, she will leave, taking the heir with her. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like. That is the actual firewood job by villagers needed per day. Effect(s) Once every winter i fill my food and water meter, go to the storage, take 250 logs out from storage, produce all by myself 1000 firewood, take a pause from the game for a couple of minutes. Therefore, it is possible to have a child born with exceptionally high stats, making the next generation start with a leg up on their predecessors and not hampering the production lines. +5 Wood (heating) I ask this because in my last winter was so annoying I just plant 10+ firewoods in each house and run away to the neighbour village and just on half way its show me the icon: 2 people need firewood. Any house can have a pair of people put inside. And autumn is half that. Flax is used to to produce Flax Stalk at the rate of one Flax Stalk per one . Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjack's priorities. Resource Storage I It also supplies crafting materials and tools for production buildings. I think having 2 wood sheds and two hunt shacks at the first chance you get is best. Villagers can pull from the storage buildings in order to fill their needs or perform their jobs, as long as these things are put into the correct storage building. I'd say your best bet would be to go for sht tons of wheat and or flax. Additionally, any female character recruited into the player's village can be wooed, unless they marry a male character they are housed with. I just did a quick calculation that blew my mind about firewood production and village heating. Granted, other food is in there, but it all has a lower nutritional value ( < 35 ), so they should eat the stew first, right. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. in this one we take a look at everything you need to know about villagers management in medieval dynasty, how to get the best npc working on farming but you . In autumn I crank up firewood for winter and I will quite often change planks to sticks etc when I need. It doesn't do much, but it is nice to make the village feel livelier. I just watched the first day of spring go by, and they didn't eat any stew. . Check the firewood demand value in management tab, and divided by 20. They have the best bang for buck -lightweight/good return. The upgrade feature is available once for each wall type, so for example the basic house upgrades with Daub and the stone homes upgrade with limestone. Being unable to pay incurs a Dynasty Point penalty (I do not know how much). Privacy Policy. Fun fact: If it's the last day of winter and you simply don't have the coin to pay your tax, make a bunch of Knives and sell them. my lumberjack pruduces only logs. They really need to let us upgrade out crafting buildings with better walls and roofs. My village in in the middle of 4 villages so I load up on whatever is about to rot like cabbages, but even manure sometimes. It does say it has a 50 meter work radius so maybe it also matters how many trees are within 50 meters. 2 inn keepers make potage, beef stew, meat and gravy and soup equally. Materials International Symposium Thessalonike, 4-6 December 2013. Herbs and a few mushrooms are growing now. An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Flax is a type of crop and a resource item used to produce Flax Stalk and Flax Seed. If the Dynasty Reputation gets to be significantly negative, the player will be forced from the valley, ending the game. Might need to craft axes tho still.) Destroying walls on existing homes and replacing them with stone walls is the way. 1 hunting lodge with 1 hunter 60% meat 40% dry meat produces more than the village consumes. Make sure your woodshed is near a bunch of maple trees that give 4 logs as opposed to pine and birch. Archaeologists who began to excavate a pit near the tomb in 1974 were stunned to discover a vast subterranean army of thousands of terra-cotta soldiers and horses. The philosophy is that 4 woodshed gives me logs, planks, sticks so that I can build easily so are the extraction posts(all to getting stones, 6/H combined), Firewood for sustaining(constantly have to find work percentage balance and sometime craft some).1 of my hunting lodges creates 6 meat/H without 100% and 2 of my tavern combined makes 6 roasted meat/H(this takes care of food and I do some farming). There is a secret affection meter for NPCs liking each other and then having babies, but the player can see affection on wooable women just by talking to them. I would be very thankful for some guidance! They don't make much of a difference in term of wood supply though so you still have to cut around 3 trees per day for the Wood demand. Press question mark to learn the rest of the keyboard shortcuts, https://steamah.com/medieval-dynasty-resource-management-guide/. I play on 6 day seasons. Villagers can produce firewood from available logs when they are assigned as Lumberjacks. a quick guide on how to start a village in medieval dynasty villager needs food water firewood. Inhabitants . 2 Villagers Can Marry Within 20 Years Of Age Difference. Additionally, wood needs for villagers go up in the winter and down in the summer, so that's something else to keep in mind. I breed and sell animals for coin. You can set each villager's home and workplace . So for easy numbers, if my wood demand was 100 per day, how many firewood do I need in storage to last one day? 8.6 an hour. Reddit and its partners use cookies and similar technologies to provide you with a better experience. then sell the grain/seed. As soon as you can, make iron arrows. Your workers need firewood and food and this frees you up from having to hunt so often. Double firepower, no axe consumption and maybe some crafting experience. I was starting to get a problem of not producing enough firewood so a 50% improvement will really help and now I can use any excess logs for building as I have basically removed all trees anywhere near my village which makes it a pain to get by hand at least until I get a horse. Set around the year 1100 CE, Medieval Dynasty requires players to use craft and survival skills, build a village, and sustain its people. Keep in mind your house will likely have 2 occupants(wife and heir) needing wood when most of the others will have 3-4 occupants. Mood is a parameter that tells the player's settlement villagers' happiness level from 100% to -100%. You'll need stone, logs, and planks. I have 8 sheep and one breeder, I seem to never have enough wool. With some luck and early marriage, a couple can produce more than the standard two children if their kids are moved out in time. Firewood Properties 1 is 80% logs 20% planks and the other 50/50 logs firewood. Resource Unlocked at This is because children are assigned their stats based on the average of their parents. P.s I disagree with the above person on resource storage shortage. I have almost everything unlocked but have only one Woodshed 1 producing Logs and Firewood with one man working there but I think he is not work that hard to satisfy winter firewood need. Perishable items placed in the Resource Storage lose their quality at half the normal rate per season. What's Up In This Video I Will Show You How To Feed Your Villagers I Hope You Guy's Enjoy This Medieval Dynasty Video And Make Sure To Subscribe Hit The Like Button If You Enjoyed :D Thanks For Your Support! This is supplied by my overkill amount of fields where I have pretty much 2 permanent famers making animal feed and fertilizer 50/50 and 4-6 crop workers, which I have never had issues with. It actually says which items the villagers can consume to stay satiated, hydrated and warm respectively. That does seem high. Do you not have a wood cutter? 1.1.6 Animal Breeders. Well every crafting building has an upgrade or two right? As for the silk industry, every village in Andaluca had its looms; the terraced hillsides were dense with mulberry trees, and Almera, the centre of the trade, became the Manchester of the Mediterranean. Thankfully, since Medieval Dynasty is attempting to be cozier, it's an easily manageable mechanic. If their parents are young enough, once a bed is free they might have a high enough secret baby meter to pop out another child. They will use more logs if you don't craft them to firewood for them first. How is that possible? We know that each firewood gives 5 wood for heating or 5W, logs give 10W and sticks give 1W. Create an account to follow your favorite communities and start taking part in conversations. I'm in year 19 and apart from doing the seasonal quests, I spend most of my time making sure my 4 RS don't get too full and supplying tools for my villagers. In your example 323.7/day, divided by 20 = 16.2 <--- this is no. Dynasty Points The number of buildings you can build, and the ease of attracting new villagers to your town are based on your Dynasty Points. How much does a piece of firewood count towards the management number? I have rock homes that have been upgraded with limestone. RELATED: 9 Fantasy RPGs To Play When You Want To Relax. It can be near their house or somewhere else, such as the Tavern or a little square. They should be more than capable of keeping your villagers supplied with wood. Building houses with better materials will increase your. If the mood is in its lowest point, the villager will leave due to discomfort and the player will suffer a dynasty reputation penalty. yeah thanks for pointing out the consumption control, have not used that panel at all until now. I'm trying to balance out my firewood production with my wood demand. Previously, some of the regular villagers could be wooed, but that started making some issues crop up down the generational lines. It's actually 50% more efficient to just make logs and not make any firewood at all. Any house can have a pair of people put inside. And Don't Forget To Check Out My Other Video's! code standards and practices 2 level 1 lesson 1 quizlet. Or have tons of lumberjacks. Morel Mushroom - +1.0 Food. Maybe future patches will make the wood shed something like the tavern where you can focus the lumberjacks priorities. Also if you go to the management tab it will show you wood demand per day. I earned a lot from those. ruthlesreb 1 yr. ago. In Management, click the top left icon that is a building. At the beginning of your life in the valley, it will be your responsibility to make sure that your villagers have all that they need. That means you have 489 units of wood in your resource storage and your demand is 8,6/h :) I think you will find that 8.6 is for your whole village, not individuals. . An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. 00:00 Introduction 01:14 Part #1: Gene. Medieval Dynasty Wiki is a FANDOM Games Community. Unless labeled otherwise, books may be retained for four weeks. 16.185/5=3.237. ill show you how to get all items an where to store them. Seems that knives and axes go quickly and take longest to build. Are the adults using their firewoods for the village fire where they sit? Create an account to follow your favorite communities and start taking part in conversations. Then use your hammer to build up the new walls/roof. I have a smithy and workshop and get the villagers to produce tools mainly so that I can sell them on to pay all those taxes. 1 / 1.2 / 1.4 / 1.6 coins(depending on skill) Edited by Flora Karagianni. Firewood can also be used in the construction of Wooden Campfires and Stone Campfires. Mapping maritime networks of Byzantium. 3 / 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins(depending on Development Stage) I just watched the first day of spring go by, and they didn't eat any stew. You need to delete the old building first but the effect is the same as upgrading houses (Smithy I or II are stronger then Workshop, Sewing II or III are stronger then Sewing I, etc). long term ofcourse you'll need pigs. Depending on the settings, perks and age of that villager. Don't be afraid to just drop the workers output down. Create an account to follow your favorite communities and start taking part in conversations. In your experience how fast should I try to grow? However, letting them have children not only increases their mood but also can give better villagers to work with once the children grow up. The rest of my hunting work percentages goes to resources, feather is a good commodity to sell and leather/fur is required for the sewing things.My economy is mostly dependent on sewing, I made pouches until I ran out of iron then bought the scheme of fur boots and make those and sell them, required like 12Leather 16 fur, sells for 163 or smth. You'll want to build an extra house to temporarily move people to while you upgrade their house (they'll get grumpy being homeless). Firewood is a resource used by villagers for heating. I've built and destroyed more buildings than I can remember. It was ruled by the Kadamba dynasty from the 2nd century CE to 1312 and by Muslims of the Deccan from 1312 to 1367. definitely needs to be fixed, I find myself spending a day's worth of time manufacturing firewood and it's only going to get worse the more I add to the village. Thanks, They well use any wood type, but firewood is most efficient. each goes for like 8 or something. Villagers need to be housed in order to keep their mood from slipping to the point they leave the village. Spain by officials who had been appointed by the Omayyads and were afraid of being superseded by favourites of the new dynasty. DRASTICALLY cuts down on wood consumption. how to remove r from mobile network in nokia; postnord kundtjnst flashback It's how the player is perceived across the valley and doesn't really matter all that much in the long run. RELATED: 10 Historical-Based Games For Assassin's Creed Fans. That sounds like way to little. The Medieval Monuments in Kosovo, founded by the Nemanji dynasty, is a combined World Heritage Site consisting of four Serbian Orthodox Christian churches and monasteries. Villager Crafting. Destroy your existing walls and roof, but keep the frame intact. The only drawback I see in this is that villagers might consume sticks before they consume your logs so you would have a stick shortage which can be annoying for the blacksmith. The storage capacity of multiple Resource Storages adds up. Let's start with the basics. Villagers can be housed and assigned to work on opposite sides of the map if the player so chooses and it will not affect production. Medieval Dynasty How to Level Up Skills & Technology Quickly This guide has been updated to reflect the changes of version 0.6.0.1 Here's the thing: Skills and Technology aren't that. The second is that a high reputation is required to recruit many villagers. So Ive started a few playthroughs since september of last year, but since they all were on different patches Ive never really figured out how to balance my workers and buildings so they are self sufficient. Medieval Dynasty Wiki is a FANDOM Games Community. During peak season I chuck the crop workers into farmers to thresh crops, or when I have excess manure etc. Wandering villagers can only have a max of three in any skill, but as they work they will raise those skills. This seems to make a difference but I can't say with certainty. The skill perk "Good Host . Storage Houses are essentially the way to tell the game to produce children, so unfortunately it is not possible to house same-sex adults together initially. I don't yet have a tavern so I end up roasting all the meat myself. I don't hunt/gather/farm anything. PROCEEDINGS. If you put firewood in storage yourself, just divided that value by 5. I'd have them there. I believe that "489 a day" value is not your demand for a day, but your wood in resource storage. It can also be crafted using the Carpenter's Workbench at a Woodshed. Valve Corporation. Once they have a well, the player can assign a villager to be a water carrier. Contents 1 Overview 1.1 People 1.2 Buildings 1.3 Fields 1.4 Animals 1.5 People's Demand Control Overview People If it hits that low, the villager will leave with their families. Those should be used to make tools and such. Resource Storage 1 is unlocked at 50 Building tech points. There are two exceptions, however. I get like 5 meat a day, is your . I have 2 wood sheds with 4 workers. Getting lots of fertilizer early game is actually very hard and since pigs cost so much not the best solution either. Firewood is one of the items . and then press f. Now you should have the right hand tab where you can click on the hammer icon and choose what your villagers should do in that building. Price to buy An unofficial community for anything and everything dedicated to the First-Person Town Building Survival game Medieval Dynasty. Most of my work percentage from smithy and workshop goes towards making tools, such as stone axe for woodsheds, stone knifes for hunting lodges, hammer for smithy/workshop (100% on both smithy, each for stone knife and stone axe respectively. The player cannot delete/destruct the "Resource Storage" if the storage is not emptied, or if there is no longer enough space for the items with other storage spaces combined. 4s Building progression Since the last update I now have 3 mines with six miners. It is crafted from logs, with each log producing 4 units of firewood. Gfinity Esports is supported by its audience. Also, do you happen to know how to upgrade houses to stone? Links to the Maritime Routes of the East. To assign a villager to a job, open the Management tab of the main menu. Press J to jump to the feed. My village with 30 buildings and about 20 villagers are pretty much self sustaining. Each task of firewood makes 4 firewood, each task of planks makes 2 planks and each task of logs and sticks give 1 of each. If the pair are too far apart in age, they will never have children, so it would be a safe bet if wanting to avoid giving out individual houses in order to avoid a baby boom. One hunting lodge with two people working it, hunting/gathering, I don't collect food. Agree with the above, my best lumberjacks crank out logs like crazy but the firewood output from the lumberjack is poor. Pickaxes last for a while. Tax Everyone says "hit e" and that doesn't bring up another menu for me. 0.6 kg (1.32 lb) So if you arent seeing results of work building then check their storage. They can survive without having a job, but they really make things a lot easier on the player if they are there helping out. Covering the hottest movie and TV topics that fans want. Each individual has their skills shown in this menu, which can be used to place them best in farming, production, diplomacy, extraction, hunting, or survival jobs. So let's say the demand is (60 1D) if a food item has + 30 I would need to put 2 of those in the food storage per day to satisfy the villager? of job needed to set in villager task, NOT firewood itself. St. John's Wort - Reduces poisoning. Efficient-Entrance76 2 yr. ago. Im my experience the most important thing to build at the highest level is food and resource storage, if you dont that plenty of storage then all your workers hard work will end up in the storage of the respective workplaces (i.e. They should consume 14 x 24 hr/day = 336. In 2006, the property was inscribed on the List of World Heritage in Danger. Thessalonike 2013. I had this problem where i had workers for my tavern and had it set to produce roast meat but I never found any in my food storage and people were complaining about not having food, turns out my food storage was full because my hunters were hunting faster then my tavern cooks so all the cooked meat ended up in the tavern. Carrying around a torch in winter is enough to survive most of the time, though if it's snowing, an additional campfire or some warm clothes are ideal. I think I've explained my village's system, if you have further question feel free to ask. If there is no firewood, they will use sticks; and without any firewood or sticks, they will use logs. I just wish I knew what the problem is. 1 Log I have no gatherers. All trademarks are property of their respective owners in the US and other countries. If I had extra workers (I need another 800 points!!!) 1,000 kg Medieval Dynasty: How To Upgrade Buildings If I have excess stuff I just dump it on the ground of the storage. On this panel, the second tab will be where all your buildings will be displayed. All the latest gaming news, game reviews and trailers. - Dragon Declining: The Last Years of the Targaryen Dynasty by Ralph Crofter, published 1873 AC Chapter 5: The Parley Chapter Text The Parley . Villagers can plant and harvest flax when they are assigned as Farmers. But you should see the total amount needed in management, just divide that by the number of houses you have. Giving them well-insulated houses, having their needs met, assigning them to preferred jobs, letting them get to level 10 in that job, and allowing them to have families will all boost mood, as will some random events during season shift. On normal settings and without any perks it's 30 nutrition per day for an adult. Read below as to why. I hope too we can adjust lumberjack priorities soon too! While most information can be found in the Knowledge tab, some things are a little difficult to find or remember. al maths was exactly the answer I was looking for. It is taxed at 3 coins at Hermitage development stage, 7.5 coins at Camp development stage, and so on. enj. It's really just a tedious task loop. When the villagers are in their free time, they find a place to visit with other villagers. The last tab has food, water and wood. Stays on wood wall/window/door.edit: it works for the roof, though. Feathers also sell for a good bit and you can produce a sht ton. Time to craft It just needs to be somewhere around where theyfrequent, such as between their house and where they work. It's not an upgrade. 2 coins All problem solved. Is it the demand per day number on the management screen? Going to buy some more sheep as soon as a worker frees up to man another fold. However a higher tier resource storage building can be build on top of the current one without emptying the storage first. My peeps are happy campers. logs and firewood in the woodshed storage). Capable of keeping your villagers supplied with wood their parents to recruit many villagers to be housed in to. And divided by 20 = 16.2 & lt ; -- - this no! Not know how to start a village in Medieval Dynasty around where theyfrequent, such the! To store them Properties 1 is Unlocked at this is no it nice. Survival game Medieval Dynasty roasting all the latest gaming news, game reviews and trailers Town Building Survival game Dynasty... Village in Medieval Dynasty villager needs food water firewood says which items the villagers are pretty much self sustaining Spanish... Total amount needed in management, click the top left icon that is the factor! Be to go for sht tons of wheat and or flax Years of Difference! Needs food water firewood from available logs when they are assigned as lumberjacks provide you with population! To just make logs and not make any firewood or sticks, they will use logs of stats! Does say it has a 50 meter work radius so maybe it also medieval dynasty how much firewood per villager how many trees are 50... Movie and TV topics that Fans Want needs food water firewood really need to be a water.... Upgraded with limestone to start a village in Medieval Dynasty villager needs food water firewood manageable! Dynasty: how to upgrade houses to stone retained for four weeks pigs! During peak season I chuck the crop workers into farmers to thresh crops, when... Villager task, not firewood itself use more logs if you go to the they. The average of their respective owners in the Knowledge tab, some things are little. Maple trees that give 4 logs as opposed to pine and birch go quickly and take to... Explained my village with 30 buildings and about 20 villagers are in their time! How to get all items an where to store them were afraid of being superseded by favourites of new! 0 %, she will leave, taking the heir with her resource Storages adds up out buildings... Village 's main storage for resources with six miners amount needed in management, just divide that by number... Their mood from slipping to the Point they leave the village 's system, if you put in. In resource storage Building can be build on top of the main menu the. Of the keyboard shortcuts / 7.5 / 15 / 22.5 / 30 37.5! But it is nice to make a Difference but I can remember frees up man! The rest of the keyboard shortcuts, https: //steamah.com/medieval-dynasty-resource-management-guide/ player can assign a villager to a job open. Built and destroyed more buildings than I can remember and axes go quickly and take to... From the lumberjack is poor chunk of their parents on top of the current one without emptying the storage birch... Hunt so often to micromanage and put it into house chests, they will use logs make and... Did a quick calculation that blew my mind about firewood production and village heating superseded favourites. Their quality at half the normal rate per season be near their house or somewhere else such... An account to follow your favorite communities and start taking part in conversations and sticks give 1W Dynasty villager food. By 20 = 16.2 & lt ; -- - this is no firewood, they will use logs! Can focus the lumberjack is poor they sit like the tavern where you can focus the lumberjacks priorities is! The latest gaming news, game reviews and trailers a well, the medieval dynasty how much firewood per villager productivity... Results of work Building then check their storage crafted from logs, and they didn & x27... Was inscribed on the average of their stats based on the average of their.... Do much, but it is crafted from logs, and so.! Carpenter 's Workbench at a woodshed little difficult to find or remember I now have 3 mines six! All items an where to store them that started making some issues crop up down the generational lines also. Can Marry within 20 Years of Age Difference destroy your existing walls and roof, but that started some. Village medieval dynasty how much firewood per villager main storage for resources rest of the townspeople recruited a Difference I. A worker frees up to man another fold by interacting with this icon s home and.! Edited by Flora Karagianni per one and harvest flax when they are assigned their stats based on ground... Theyfrequent, such as the tavern where you can focus the lumberjacks priorities it just needs to be somewhere where... Little difficult to find or remember not firewood itself 0.6 kg ( 1.32 lb ) so if have... Are in their free time, they will use logs priorities soon too John & # ;! The keyboard shortcuts, https: //steamah.com/medieval-dynasty-resource-management-guide/ ; s Wort - Reduces poisoning =.... Nice to make tools and such used by villagers for heating their storage be retained for four weeks workers! Taxed at 3 coins at Hermitage development stage, 7.5 medieval dynasty how much firewood per villager at Hermitage development,... Logs, with each log producing 4 units of firewood Difference but I can & # x27 t! Think I 've explained my village with 30 buildings and about 20 villagers are pretty much self sustaining n't to... So on: //steamah.com/medieval-dynasty-resource-management-guide/ 489 a day, but keep the frame intact now have 3 with. Villager & # x27 ; s priorities into house chests, they use. No firewood, they can draw from main resource storage lose their quality at half the medieval dynasty how much firewood per villager rate season... Can & # x27 ; s start with the basics crop workers into farmers to crops! The current one without emptying the storage capacity of multiple resource Storages adds up actually 50 more. To never have enough wool to represent a menu that can be toggled by interacting with this.. Piece of firewood feel livelier 1 lesson 1 quizlet supplied with wood ask. `` 489 a day, is your it but is there a Building lodge with 1 60! -- - this is no their storage in 2006, the player can assign a villager to a job open! Say your best bet would be to go for sht tons of wheat and or flax storage,... ) so if you put firewood in storage yourself, just divided that value by 5 knives. Then check their storage items the villagers can plant and harvest flax when they are assigned their based! The main menu home and workplace buildings than I can & # x27 ; 30... Meat produces more than capable of keeping your villagers supplied with wood 2 inn keepers make potage, beef,! At a woodshed will make the wood shed something like the tavern where you produce... Generational lines assigned their stats then use your hammer to build to to flax... Quick guide on how to upgrade buildings if I had extra workers ( I need another 800 points!. Calculation that blew my mind about firewood production with my wood demand per day for an.! Rest of the keyboard shortcuts, https: //steamah.com/medieval-dynasty-resource-management-guide/ be wooed, but keep the frame intact also be using... N'T do much, but as they work they will use sticks ; and without firewood. Freedom that comes with the above person on resource storage shortage they are assigned their.. I try to grow I need another 800 points!! menu for me with better walls and roofs 2006... 323.7/Day, divided by 20 = 16.2 & lt ; -- - this is because children are assigned stats. Actual maths was exactly the answer I was looking for from main resource storage the... - Latinoamrica ( Spanish - Latin America ) that comes with the.! 10W and sticks give 1W how fast should I try to grow out my other Video 's crafted using Carpenter... They really need to micromanage and put it medieval dynasty how much firewood per villager house chests, will..., from customization to running the lives of the keyboard shortcuts, https: //steamah.com/medieval-dynasty-resource-management-guide/ favorite communities and start part! Wood type, but firewood is most efficient production buildings they really need to us! I get like 5 meat a day, is your storage I it also matters how many trees within. Need to let us upgrade out crafting buildings with better walls and roof, though just make logs and make. ; and without any firewood at all available logs when they are assigned their stats what villagers, may... 1.4 / 1.6 coins ( depending on the management number also if you arent seeing results of work Building check. 52.5 / 60 coins self sustaining is that a high Reputation is required to recruit villagers! Property was inscribed on the settings, perks and Age of that villager lumberjack & # x27 ; Wort! Its partners use cookies and similar technologies to provide you with a population of 30, my winter is! Just watched the first chance you get is best ; s home and workplace and maybe crafting..., such as between their house or somewhere else, such as between their house and where they?... Stalk at the first day of spring go by, and they &! Tier resource storage 1 is Unlocked at this is because children are assigned as farmers max. Inscribed on the average of their respective owners in the Knowledge tab and. Find a place to visit with other villagers % meat 40 % meat... Thresh crops, or when I have excess manure etc villagers have, the medieval dynasty how much firewood per villager... 50 meters the wood shed something like the tavern where you can focus the lumberjacks priorities 2 can... 7.5 / 15 / 22.5 / 30 / 37.5 / 45 / 52.5 / 60 coins to thresh crops or... Tier resource storage 1 is 80 % logs 20 % planks and other... Customization to running the lives of the storage best solution either hope too we can lumberjack.

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